Apparently, and through no fault of mine I should say, my posts have dropped to the bottom of the page.
Don't know why.
It's driving me mad.
Help.

In one of the last incarnations of the game, the rank of characters was joined by other console-exclusive characters, like Link from Legend of Zelda and Spawn of Todd McFarlane fame. This time around, to coincide with the release of the new Star Wars: The Force Unleashed (which I hear is not really all that exciting), you get two of three Star Wars characters. If you have the Xbox 360, you get Yoda. If you have the PS3, you get fun-tastic Darth, and both consoles get the Secret or Seeker or Whatever-the-Hell-He-Is Apprentice (I can never tell what the LucasArts guys are saying).
Creating my own fighters is the selling point of this game for me. I read that it is that most magic of words, 'deep', and was ever-so excited. The money you earn helps you buy these armor pieces (and some other things, like characters and illustrations). Each armor piece, and indeed the weapon you buy and equip, have certain properties that allow you to upgrade your character. From upping your health points to making you stronger, the way you balance your clothing helps you to balance your abilities.
Those abilities can be chosen for each character as well as the face, the build, voice and hair. This is very complex and fun, but I don't really think it goes far enough. How about height? Sure you don't want characters so short they can't be grabbed and thrown, but height adds a lot to the character creation. How about age. The faces that they give, although slightly varied are also very limiting. If you love character creation, then you'll be seeing a lot of the same faces rolling around.

In Russia, a separatist movement - tired of the 400+ Japanese Restaurants carrying Kimura Takuya's picture - start a civil war that threatens to spread throughout the rest of the region. KimuTaku was unavailable for comment as he was too busy staring at himself in the mirror, making baby-talk about how pretty the man in the mirror really was - while pleasuring himself to the sounds of Man in the Mirror by Michael Jackson - with the help of all the other SMAP members.
That's right. You've got to hold your breath! You've got two buttons for two grenades, a melee, jump and a position button when going in between prone, crouch and standing positions. Weapon reloads and selection and the D-pad is used for turning on your night-vision, selecting explosive devices and calling in helicopters and air-strikes. It's a lot, but you get used to it.
Anyway... The cool thing about COD4's multiplayer is that it gives you a lot of control. There's a perk and weapon attainment system that is combined with challenges. Challenges aren't 360 Achievements, however. All the achievements for the game are within the single-player, only.
The number of kills you get in a row also gives you some advantages. Kill three in a row and get a radar. Kill five and get an air-strike on any position on the map. If you can kill seven, you get a helicopter that can kick the crap out of the enemy. However, if someone is lucky enough with bullets or have a couple rockets on hand, your bird can go down.
The only other down-side of the multiplayer, besides my skills going from awesome into a nose dive to hell, is the spawning system. There is a good chance that when you spawn, you will die. More than half of my deaths, it seems, comes from being spawned in the middle of a bad-guy pow-wow. Sometimes two or three times in a row.
It's a box. It's orange. It's delicious.
Half-Life 2 opens with Gordon being needed again. This time, it's the future, one that has been overrun by the other-worlders. This time, however, some of the baddies are now goodies and help Freeman as he attempts to put things back the way they are. You meet some old friends, and new ones, too. Like Dog - a giant and lovable killing machine and his owner, Alyx. AAAAlyx. She's the kind of virtual vixen that every basement dweller dreams of - and will never, EVER meet! AHAHAHAHAHAAAAA!!!!
In terms of the updated graphics and controls, everything remains the same. However, the encounters just aren't there for me. Don't get me wrong. It's all action-packed and so on and so forth. It just seems like the actions was just piled on, after being rehashed from the HL2. Not bad. Just not great.
My god. Every scene you play is riddled with heart-wrenching explosiveness. You hardly ever get a rest. It's a good thing that this is a short game. When fighting off wave after wave of not-so-friendlies, you're heart squeezes! Near-literally squeezes into some kind of prune. It even ties in nicely, if ever-so slightly with their new game Portal. "Cool," I squeal.
Things work pretty much as they do in the Half-Life games. This time, however, you're outfitted with a portal gun. Shoot one place, you get a blue portal. Shoot somewhere else, get an orange one. Go in one, come out the other. And now you can go places you've never imagined. The engine is really quite impressive, and as I understand it, very complex. This game really makes you think, as most puzzlers do - only this time, in a First-Person Shooter format. It's VERY short, and leaves you craving for more. Despite that, all the little hidden gems, makes this game worth playing over and over and over again. There is even a new map-pack you can download, though not for the Xbox 360, apparently. Or not yet, anyway.
The stylizing of the characters is very interesting. No game out there really looks like this game, and it's a plus. However, I do wish that within each class, there were several different models to choose from. Right now, there's only one per class and it's kind of boring. For me, the controls of the game weren't so hot. Everything was a bit too fast for me. Also, on the Xbox 360, the Matchmaking system is CRAP! Utter CRAP! It took me almost thirty-minutes to find anyone to play with, and for the first five minutes, it was ONLY ONE person. Team Multiplayer? Not really... Valve has their own 'LIVE'. It's called Steam, so I guess to bother hosting on both different systems would be a bit much for them.
